Showing posts with label Shepparcon. Show all posts
Showing posts with label Shepparcon. Show all posts

Tuesday, 24 July 2018

Best in Show...

Our little local convention, ShepparCon, entered its second year this year and it turned out to be a fantastic weekend of great games and more importantly, great people. I think I spent more time wandering around and chatting than I did actually sitting down to play, but I had a blast, the people make these events!

It was also the first year my son came with me for an extended time, and I very much enjoyed the opportunity to include him, we played a number of great games together and he was very excited to attend. A huge thanks to all those who gamed with us, my son and I had a great time, having the chance to play Hisss and Colt Express were his favourite experiences of the con (we may now have both in our collection).

So what were the standout experiences?

Colt Express

I played my first game of Colt Express, the 2015 winner of the prestigious Spiel des Jahres award. I must say that I enjoyed my first game immensely, we played this game twice over the course of the weekend, bought a copy, and have played twice since. The game is all about outlaws trying to grab as much loot as they can during a train heist, while slipping away from one another, beating up one another, and avoiding the Marshall. It's a lot of fun, and the way the movement of all the players is programmed is a very clever and interesting mechanism I enjoy a lot.


Every turn players will have the chance to play a number of action cards from their hand, these cards are played into a single collective pile, sometimes face up (allowing you to see what everyone is doing), and sometimes, if the train is going through a dark tunnel, face down (meaning no-one knows what each other is doing). After the players have played their 4-5 cards each into this deck (usually one at a time), the deck is flipped over and the actions enacted. The actions allow you to move up onto the roof, left and right, collect loot, punch or shoot the other players and move the Marshall. The way some of the cards are face up, and some face down means that you can plan and program your own actions, but there are times when the actions of others will be a mystery. You may have started in a carriage with an outlaw you had planned to punch, but by the time your card is revealed, they may have already slipped away to the roof.



There is a good level of thought to be found in Colt Express, and whole lot of fun. Once the deck has been constructed it is always amusing to see what unfolds. Outlaws shooting thin air, swinging punches in an empty carriage, trying to collect loot from a carriage already emptied by a sneaky other outlaw. Your choices make a difference, but there is also a dose of second-guessing your opponents and luck involved. These things don't detract from the game, but enhance the experience in my view, and the whole is, simply put, a lot of fun.

Flamme Rouge

My other favourite game from the convention was Flamme Rouge, and I say this as a person who finds cycling about as interesting as performing surgery on myself with blunt kitchen items. If someone said, 'We're spending tonight watching cycling', I'd cast about for the nearest black hole to spaghettify myself in. If someone said, 'We're spending tonight playing Flamme Rouge." I'd be thrilled. It really is an excellent game. We played with the basic rules, the advanced rules, as I understand it, add some variety to the track, making for some added complexity in the planning and execution of the race, but aren't a huge step up.


In Flamme Rouge each player has two cyclists, the rouleur, who is the steady pace setter, and the sprinteur, who is generally slow, but capable of great bursts of speed. Each turn players will select a card to play from their hand for each of their cyclists, the card will dictate how many spaces forward the cyclist will move. Those at the head of a peloton will earn exhaustion cards, which dilute their deck (and therefore hand), those a space behind another cyclist will slipstream forward.


Simple rules, simple game, but it all comes together on the track. The game is all about second guessing what the other players will do, how to position your grinding rouleur with your short burst sprinteur, and positioning the sprinteur so they can make the final dash forward that will win you the race. The card play and movement system is really straightforward, but the game comes together as all elegance of clean design. It works, and it works really well. I even walked away with an increased interest in cycling, ye gads!

Wits and Wagers Evening

One of the great stand-outs of the event for me was the opportunity to host a large-scale Wits and Wagers game in the evening on the Saturday night. We used a variation of the Wits and Wagers Family rules, with each team having two meeples to place, and points earned each question for a) the winning answer, and b) for each meeple placed on the winning answer.


We had somewhere around 35 people playing in six teams, and all the questions were game related, things like: How many Elektros would you have if you had all the notes in a game of Powergrid? In what year was famed game designer and unicorn hunter Bruno Faidutti born? and so on.


These events, for me, are more about community building, the friendships and laughter, than the game itself, but Wits and Wagers is a great game that perfectly suits such an evening. I'm not sure about everyone else, but as the person trying to make jokes and ask the questions, I had an absolute blast. I'm hoping that everyone else who came along had as much fun as I did!



Next year we'll do our best to run this event again, with a new set of questions and some little tweaks to the rules. I also need to make sure my set of meeples for each team is easily visible (they had a tendency to blend in a little too well), and that I use velcro or something to attach them better (Blu-tack was merely ok). We were lucky enough to have prizes for all of the winners (thanks to the generosity of Grail Games), and hopefully we can provide similar going forward.

Prototypes

As a part of ShepparCon we also had a protospiel event organised by Karl Lange of Ark Angel Games. During this I had the chance to play two prototypes, one by game designers and all around great people Ben and Shae Boersma of Darwin Games, which was a lot of fun. It was a mix of die rolling, power activation, deduction and memory (time didn't permit us to play a second game, which I would have liked). The other was from Karl Lange, and was a roll and write game with a pirate theme, a game which I thoroughly enjoyed, ARRRR!!

Gaming with my Family

The best thing about this year was that my son was able to attend for a large portion of it. Being 8 he can't join in with all games, but I really appreciate those gamers at the event that were more than happy to include him in our games together. He had a great time, with Colt Express his clear favourite of the con. I also had my wife and daughters come in throughout the weekend, and the chance to play the Disney version of Codenames was a lot of fun.


He also had a great time playing Magic Maze, and with 7 or 8 players (I can't recall exactly), it was raucous and just plain hilarious. The fact you couldn't talk during while the game was 'active' was something he absolutely loved, though I could tell he was burning to talk throughout.


The red pawn piece used to alert other players that they had something they needed to do in the game put in some hefty overtime in this game!

A Friendly Community

One of the things I love most about this style of convention is that everyone is there to play some games and have some fun. I had the chance to walk around and speak to a lot of people, as well as play games with people I haven't gamed with before. Everywhere I looked people were inclusive and friendly, and that is exactly the sort of atmosphere I love most. It was also wonderful to catch up with friends I hadn't seen, in some cases, for many years.

Board gaming is a social hobby, with the opportunity to stretch our minds, but also the chance to talk and laugh with people that share our interests. Overall it was a great con experience for me, and I hope for all those who attended. It certainly energised our little local gaming group! As part of the organising committee we were extremely pleased with how it turned out, and are very much looking forward to 2019!









Thursday, 18 January 2018

Hobby Goals for 2018

With my writing goals outlined, it is time to turn to my hobby...

Last year I had a variety of hobby goals, some of them I achieved, others I did not. This year I'm going to try and push a few things (like the podcast), and be a little more circumspect about others (game designs).

100 Unique Games




This is a goal I have had for the past couple of years, and have managed to accomplish. I'm not listing this one because I think it will be an easy victory, but because sometimes it makes me pause when I'm picking a game to play, and ask myself whether I wouldn't rather trying something I haven't played for a while. Usually the results are good - with new games arriving on a too regular basis it's good to try and get some of the older ones off the shelf as well. For those of you on Boardgamegeek.com, I am tracking the games I play throughout the year in a geeklist which can be found here.

Role Playing



Last year we managed to play with relative regularity, and this is something I'd love to continue into 2018. I have plans to continue the Symbaroum campaign we're currently playing. When that comes to a close (in a couple of adventures hence), I might shift to a different game system and setting for a while, and come back later in the year. Currently I'm looking Heavy Gear, Mythic Battles RPG, Feng Shui, and a couple of others. I have loved getting my role playing hat back on the last few years, and really hope this is something we can keep consistent with throughout 2018.

Miniature Painting



I had lofty goals last year, and managed to get nothing done. This year I hope to... well, to do something. I would ideally like to paint my Chronicles of Anyaral figures, Heavy Gear force, Yu Jing Infinity Force and my 15mm Gauls for Sword and Spear... but I know I won't be that productive. I would settle for just one of those. I think I am going to try first for the Chronicles of Anyaral. I love the look of the minis, and it's something my son and I could do together. Beyond that... who can say.

Minis Playing



The last miniatures game I played was Infinity, some months ago. [aghast intake of breath]. Yes, shame. There are a couple of games I'd really love to get to the table with some regularity this year: Sharp Practice, because it is one of my all time favourites, Dux Britanniarum, for the same reason. Sword and Spear, Kings of War, Chronicles of Anyaral (with my son), Infinity, and Kings of War Vanguard - which should be arrived from the Kickstarter later this year. Fingers crossed we manage some consistency with this. We shall see...


Gaming with the Family


Kids games...

Some classics my wife and I love...

Playing regular games (by which I mean almost every night) with my kids, and playing regular games with my wife. One: It's great bonding time, something nice to do as a family. Two: My wife and I used to play games all the time, and life got in the way. I would love to get games back to the table with the ones I love, it's social, enjoyable, and a great activity to slot into an evening before bed-time (or after the kids are in bed, for my wife and I).

ShepparCon




Last year was the inaugural year for our local game convention. I am part of the committee, though what my role is remains a mystery to all involved, myself included. Nonetheless, and thanks mainly to the leadership of our fearless commander-in-chief Karl, as well as those on the committee who did things (Nath, Matt, Will et al), it was a resounding success. This year we hope to increase numbers and generally improve on the whole event. If you're an Aussie - come along and have a great time. You can find the website with information here.

Podcasting




Well, I'll be honest. 2017 was a bit of a let down. Quinton and I had intended to get On Minis Games rolling, and life interceded. We didn't manage it. This year we're hoping to do what we hoped for last year - 2 episodes a month. We already have two recorded, the first of which will hopefully be soon. You can find information about our podcast (including the RSS link) here. We'll be covering mainly miniature games, with a sprinkling of RPGs and Boardgames as well...



Well, that about rounds out my hobby related goals for 2018. Looking back, I think it is more than enough to keep me occupied. Fingers crossed I managed to tick a few more of these goals off than last year!




Tuesday, 27 June 2017

Ramblings...

It's been a little while since I last ventured to the castle cabinet to compose a post, the grounds have needed tending, and the smaller members of the castle staff have required attention. Much has happened in the meantime, however, games have been purchased and played, events run and plans made.



A few weeks ago the inaugural Shepparcon took place, a board game convention in my humble town, and was a smashing success. It was a lot of fun to be a part of the organising committee, and while my contributions were limited, the rest of the crew did a fantastic job. We had close to 90 people come through over the course of the weekend, and much gaming was had by all. The event may well be the subject of a future post, but suffice to say I had a blast. Some of the standout games I managed to play included Eye for an Eye (a prototype of the highest quality), Santorini, and Red 7.



Eye for an Eye is, in some ways, a bizarre game. It's a real-time miniatures game - something I would have considered impossible, but the frantic rolling of action dice, the placement of the dice, and the spending of said dice to move, attack, defend and perform other actions was a huge amount of fun.  Ben Boersma, the designer, is an Australian with several other games to his name. Eye for an Eye is set in his Occulite universe, and is an absolute blast to play. A game that conceptually I thought could not possibly work, Eye for an Eye is, instead, a raucous roller coaster of silly fun. I will certainly be getting a copy when it makes its way into production. If you're interested, you can get the print and play version here.



Santorini is a lovely looking game that ran quickly, had a simple rules set and was easy to play, for those reasons it was highly enjoyable. Some might argue it is very much a poster child of form over function, but the nice pieces really do make the game that little bit more fun.



Red 7 is a strange card game, at the end of every one of your turns you need to be winning, and you do that by playing cards in front of you to match the rule, or by modifying the rule (or both). It's one of those games where every turn you survive you feel like you've managed to do something clever, it was an excellent game, and one I'll be chasing up.

All in all Shepparcon was a success, and we're very much looking forward to what next year will bring. I'm sure the Con is going to grow, and it will be fantastic to be a part of that.



On the podcast front I have been decidedly slack, it's been tough to coordinate a recording time, but finally we have a new episode up (and plans to record another very soon). The latest episode of the On Minis Games podcast can be found here. We talk about Drop Fleet Commander, Drop Zone Commander, Kings of War, and a multitude of Kickstarters.

Lastly, I have been making slow plans to get my RPG group back playing, for a while our games centered around testing adventures for the upcoming Infinity RPG, and I want to take a break from that and try something different. My shelves are over stocked with a variety of games I either haven't played in a long time or ever, so it was to those I went looking. Being the vacillating type, I am still swinging between two options, but I think I have managed to sort out in my mind what I want to run.



I think we'll play through a few short campaigns of 3-5 adventures each, across a couple of different game systems. To begin with I think we'll run with Symbaroum, which is a dark and strange fantasy setting with gorgeous art. The setting is excellent (and very evocative), and the game system seems interesting enough - so we might kick off with that.



The other game I am looking at is Heavy Gear. Heavy Gear is an old favourite of mine, so I am most definitely looking forward to playing it again. I have the second edition rules set, as well as the third edition SilCore set. After some research I think we'll run with the second edition rules, though we may pull a few tweaks from the SilCore rules as well. We'll see how we go!