Showing posts with label Infinity. Show all posts
Showing posts with label Infinity. Show all posts

Friday, 2 January 2026

2026 in Miniature

 Having already written out some RPG related goals for 2026, it's time to turn my eye to miniatures games. 


Moving in something of a full circle in my gaming habits, I had moved away from miniatures games for about 7 years. Partly this was due to spending a disproportionate amount of time freelancing in the RPG industry, then publishing my own RPGs. Partly this was because Covid put a stop to face to face gaming for a good while. And partly this was due to burn out I experienced after working with Spartan Games on Dystopian Legions, Planetfall, Firestorm, Dystopian Wars and Halo. Halo particularly was a huge amount of time and work, and combining this with a real life full time job, and a family, left me running on empty.


Time heals all wounds as the old saying goes, and in 2025 I finally broke out the paint brushes which had been sitting silent and gathering dust. I painted a Necromunda gang, some ships for Oak and Iron, and a Gallic army for DBA, not too shabby.


So, 2026 goals, without further preamble... 



Blood Bowl is my first goal. I never really played much of it when I was playing GW games in the late 90s, but I recently got the third season box, and intend to paint and play this one. I already have the Bretonnian team assembled and undercoated, and I'm trying to decide on what paint scheme I use for the team. In the meantime I'm painting the tokens and markers (more on this in another post). 

For the Bretonnians I am thinking of doing a more setting traditional red and blue mix, but I have been tossing up doing green and yellow, or blue and yellow. I'm not entirely sold on which combination of main colours to use just yet, so I'm working my way through the bits that don't require as much thought.

I enjoyed my forays back into Necromunda in 2025, and I am looking forward to painting and playing Blood Bowl this year. 



I didn't spend all that time painting a Gallic army for DBA without intending to play it, so DBA is on the list. I'm waiting for a friend to assemble and paint his Roman army, but if he doesn't manage to get that done, I'll get and paint another army myself just so I can get this to the table. I quite like painting 15mm figures.



More Necromunda please. I realise this game is particularly enjoyable as a part of a campaign, but I find it difficult to commit the time to actually playing a campaign, especially during competition season (I'm a gymnastics coach by trade). So maybe just some one-off games here and there would scratch the itch.

Speaking of GW games, my friends tried to talk me into 40K recently, admittedly on my instigation and with my help, but on deeper reflection I don't think I want to go down that path. There's a good argument to make, that one should collect and play the games that other people play, and it's true there is a thriving 40K community around where I live, but no. I think Necromunda and Blood Bowl are enough GW for me.



Some of my friends are trying to draw me back into playing Dystopian Wars, and I'll be honest: I'm showing signs of cracking. The game is now under the auspices of Warcradle Studios, and if I do decide to rejoin the ranks of Dystopian Wars players, I'll have to get hold of a new fleet. Not sure which yet, I quite like the Egyptians, Prussians, and English, but I am also one of those people that likes to collect a fleet no-one else in the group is running, so we'll see where that lands me as the year rolls on and the cracks develop further.



Lastly Infinity... this one is a bit of a long shot. I have a heap of Yu Jing miniatures sitting in a box in my shed, all of which are assembled but unpainted. 2026 could be the year I break these out? Corvus Belli make lovely miniatures, and I would like to get some paint on them. Perhaps this could be the game that has me testing out some speed paints (which I have otherwise shied away from). No doubt I'll tell myself that I'll only do a simple and neat job on these, and then like every other time I'll end up picking out more and more detail until the 'speedy' job I was going to do ends up taking just as much time as my usual plodding method.


Fin


That's a wrap, and those are goals, for now at least. I am too often distracted by odd little miniatures games that no-one else plays that I'll probably end up wandering off and wanting to play something else entirely. I mean, I still have an unpainted English army for Sharpe Practice that could get a run, I have multiple lovely little anthropomorphic dinosaurs for Chronicles of Anyaral, and a collection of modified Hot Wheels cars for Gaslands. I have Silent Death space ships that I've been wanting to paint for years, and the itch to break out Full Thrust, a rules set I haven't played in more than 20 years. 

But I have to stop thinking about all of those, because I am far too easily distracted. 

Focus! 

Blood Bowl first, then we'll see what comes next...



Friday, 29 December 2017

Looking Back - Writing Goals

At the start of the year I set myself some writing goals for 2017, these focused on four things: writing for Spartan Games, writing for Modiphius Entertainment, writing for my blog, and writing some things for myself.



Well, what a year 2017 has turned out to be. At the start of the year everything seemed to be bursting with action as far as Spartan Games was concerned. Things started going a little wayward, and then suddenly, Spartan went out of business. This was a big shock for all involved, and I was none the wiser when it happened than everyone else. I'm sad to see Spartan go, I got along well with the owner, Neil, and liked the company and the games they made a lot. Shortly afterwards we got the news that Wayland Games, under their Warcradle banner, picked up the various Spartan IPs. I haven't had anything to do with the new rules that are coming down the pipe, but of course, I wish them all the best in their endeavors!

Needless to say this change in landscape for Spartan put paid to any of the goals I had had concerning them, so not much happened on that front. One goal down.


Onto my second goal... Modiphius Entertainment. On this front I have been kept extremely busy. I have spent most of the second half of the year writing for the Infinity Role Playing Game, and have also managed a few things for the Star Trek Role Playing Game as well. A vast majority of the things I have been working on are still in approvals, and I have a few things that will consume my attention throughout January, but it has been busy.

Through my work with Modiphius I learned that if I push myself I can manage upward of 50,000 words in a month, at one point pushing to 20,000 in a week. So far this year, for both Infinity and Star Trek I have penned around 110,000 words, for about 9 different books/products. I say this with a pinch of salt, as much of what I have done is sitting in the approvals lines with either CBS or Corvus Belli, but in terms of what I have produced (not necessarily what will hit print) - those are the numbers.

Overall I am reasonably proud of this achievement. It has taught me a lot about getting words on the page, and the sum total of that experience has taught me one key lesson: sit down and write.


On the blog front I have managed (just, at times) to hit my goal of two blog posts per month. Though I really feel I need to up my game to blog at least once a week. Goal achieved, but room for thought on next year...

On the personal writing front things have been of mixed success. With my freelance work I have been kept busy enough to keep me away from other, more personal stuff. I have managed a few things though:

  • I have started the plans for several novel ideas.
  • I have been listening to range of podcasts on writing which has been an excellent source of inspiration and information (I will blog about these at a later date).
  • I have bought a few books that should help me moving forward (I will blog about these at a later date).
  • I have solidified a plan for how I should proceed with my personal writing projects.
  • And, I have a more clear idea for how to get there.

So while I haven't written as much as I would have liked, not all is lost!


That gives a rough summary of how I have fared against the goals I set at the start of the year. Overall I have to say I have learned a lot about myself as a writer, and this should provide me with a better structure come 2018. At a later date I'll go through and lay out some of my goals for the upcoming year, but suffice to say for now: I am very happy with my writing achievements for 2017. I am hoping 2018 is even more successful. We shall see!





Sunday, 24 September 2017

Writing about writing

The last two to three weeks have been a huge challenge for me. For a few years I have been working as a freelance writer for Spartan Games and Modiphius Entertainment. It's something I enjoy doing a lot, but it can be draining, especially when writing is not my main job. This last month was one of those occasions where everything just happens to land at once.

Freelance writing, at least in my experience, is a funny gig. Both the companies I have worked for produce licensed products I have worked on, Halo with Spartan, and Infinity with Modiphius. A typical job runs through multiple stages, first the offer of doing it (of course). The outline, which then is approved/improved by both the company you work for and the license holder. Then the draft, which is then approved/improved by both the company you work for and the license holder. Then the drafts following...

This process can be quick, and it can be lengthy. I have been writing for the Infinity: The Role Playing Game line, published by Modiphius and licensed from Corvus Belli, since the latter part of 2015. This year that work has taken a sharp upturn in speed and quantity, and this last month has been one of those wonderful occasions where everything seems to land at once.



The last two or three weeks have been a real challenge for me. At the start of September I was twiddling my thumbs, enjoying Netflix, blogging and putting together a bunch of miniatures for Kings of War. About a week and a half in, everything landed. Outlines had been approved and dates for draft submissions set. New jobs offered and dates set. All of it landed quickly.

In the last two weeks I have managed, just, to pen some 30,000 words (that's around 60-70 typed pages). It has been a real challenge. I realise that for full-time writers this amount may not be very much, but it is the most I have written in such a demanding time-frame, and has been tough. No Netflix, no miniature assembly, no gym, no game nights, no anything other than sitting down at my desk every night and pushing on with the job at hand. It was a challenge, but I managed it, I am proud of it (and here's hoping Modiphius and Corvus Belli feel the same). It has been intense, but I have loved it.

I learned a lot in the last few weeks.

One: I can manage 20,000 in a week if I really push myself, but it is exhausting.

Two: Most nights I worked between 3-5 hours, and managed a rate somewhere around 800-1000 words an hour (some nights more, some nights less - and these are words that I am happy with having on the page).

Three: No distractions, no procrastination. Even half an hour lost is too much time lost. Sometimes you just have to force yourself to start.

Four: If you're stuck, start some other section. Don't waste time staring at the screen and wondering what to do. A lot of the time your subconscious will keep at the problem even when you're thinking of something else - then at some point it will ring the consciousness doorbell - Ding. Hi, I'm the subconscious, I'm here to tell you how to deal with that problem... Or, go for a walk, throw some darts, do something mindless for a short period of time to let your brain clear and mull things over.

Five: I have been writing for a role playing game - so the key question is always: How would this be interesting or useful to the GM or players? How would this make the stories they tell, the adventures they experience more exciting and nuanced?

Six: Writers research some weird stuff. Common Latvian surnames? What conditions in the ionosphere cause microwave beam attenuation? Types and effects of different necrotic poisons? What would the word 'condolences' be in Persian? What biological systems allow an insect to breathe? What is the structure of the UN Security Council? Seriously. My search history has me flagged as a seditious terrorist, I'm sure of it. Irrespective of the watch lists you might end up on, writers research. I was lucky enough to have the Infinity books published by Corvus Belli, the Graphic Novel Outrage, the Infinity RPG Core Book and so on to call upon. But we don't just get information, we apply it. How does that information change, mutate, alter and make more interesting the thing we are sculpting with our words?

Seven: Reread and edit. Chances are at that at some point you were three sentences ahead of your fingers and you accidentally typed to to or or and and when when. Chances are you mistook one name for another, or rewrote something you had already described. Chances are a convoluted sentence can be rewritten to be more clear. I read my writing aloud to myself. If I stumble as I read I stop and look to see why, most of the time it's because the sentence structure needs work, the phrasing is confusing, or too much has been packed into a single sentence.It seems obvious to write this, but it takes time and needs to be done.

Eight: Ask questions. If you have an editor, liaison, or group you're working with and you're stuck on something, ask (for me this was regularly something like: Wait. What did you want with this bit?). They want what you want - the best danged piece possible.

Nine: More. Much more. It was a real challenge this last two and a bit weeks, and I have more projects to finish yet, but I have a better understanding of my capabilities and limitations now than I did at the start of the month.

I'm not sure what the purpose of this was... but there are some thoughts regardless.





Tuesday, 23 May 2017

Distracted...

It has been a little while since my last post, April was a quiet month on the blog, and I only barely managed to hit my minimum of two posts a month - May has followed in kind. Really I should be posting at least once a week, but I haven’t managed it the last month or so, hopefully the coming months will be more productive as far as the blog is concerned.

I have been doing other things though, I have a collection of 15mm Gauls that need to be painted and based ready for use with the Sword and Spear rules, I have been recording episodes of the On Minis Games podcast with Quinton of the Room Full of Resin blog, and I have been getting a few things written for Modiphius.


A practice with a spare Gaul and some black undercoat. I wasn't happy with the result, so I'll be using white undercoat on these.


The last is what has occupied me the most, with the Infinity RPG near to its publication date, I have been busy writing a couple of things for the Adventures in the Human Sphere book, some cards for the decks that come with the Kickstarter, and planning out a few things I’ll be writing for Wave 2. It’s very exciting to see the core book take shape. With the layout, art and styling all done, it is looking really sharp, and a huge tip of the hat to Justin and all the other boffins at Modiphius who have been toiling relentlessly to get it together. I'm proud to have been a small part of the exercise.



In addition to this, I have been writing a few adventures and proposals for the Star Trek RPG, and likewise, this project is very exciting. I'm sure veterans of the industry find it common place, but it is rather enjoyable to think that things you have written are off for approval with CBS, or with Corvus Belli in the case of Infinity, or 343 Industries in the case of my work a few years ago on Halo: Fleet Battles.




Lastly, I managed to get in a first playtest game of Fallout: Wasteland Warfare, and I am very impressed so far. It gave a very enjoyable experience, and I think the system contains a lot of potential for really narrative and interesting game play. I can’t say too much, but we will (if all things go to plan) be recording an interview with Chris Birch (he of Modiphius), to talk more about Fallout, Star Trek and Siege of the Citadel (as well as anything else we might get derailed by). So keep an eye out for that shortly!







Wednesday, 8 February 2017

Hobby Goals...


In 2016, when I wrote up my goals for the year, they were predominantly focused on games and gaming. Since I have already written up my goals in terms of my writing, I am rounding them out with my goals for the hobby...

Table Top Games Played



Last year I had the goal of playing 100 unique games, and managed it with some 15 or so to spare. This year I am going to simply replicate that goal. Having a voice in the back of my mind telling me to try and mix up what hits the game table was enjoyable last year, and made me break out some games I hadn't played in a while, rather than going back to some old staples. This helped me rediscover what it was I enjoyed about those games, and reminded me of some of those classics on my shelves that had been collecting dust for some time. Repeating what I did last year, I will also be recording the different games I manage to get to the table via a geeklist on Boardgamegeek, in fact, you can find the geeklist here, if you're interested...



Role Playing



Writing for both Infinity and Star Trek leads me to the obvious conclusion that I need to play more of both! I am hoping that this year that I manage to get a regular RPG group running. Whether we play Infinity, Star Trek, Symbaroum, Wyrm, MERP, Star Wars, FATE or any one of the dozen other games I have sitting there calling for attention - I don't care! Just something!


Painting



I have a host of unpainted models calling for attention, as well as a significant amount of scenery waiting to be built. My goal here is to build all the scenery I have still in wrapping, and to paint on a regular basis. I am hoping to complete my Heavy Gear army, get paint on some Infinity models, finish my Australian navy for Dystopian Wars, and much more. I think the key here is painting/building regularly more so than aiming to get specific models done. I do tend to push this aside when things get busy, but now I have a dedicated painting area... perhaps I will manage more...



On Miniatures Games




On Minis Games has been a project that a friend of mine (Quinton Sung) and I have been planning for a long time. With the last half of 2016 being as chaotic as it was, we managed to record only two episodes (which are currently available to listen to at the Inverse Genius On Minis Games page.

The aim for this year is to really get On Minis Games into gear, we've had feed issues (and if you have trouble subscribing, let me know at onminisgames@gmail.com), scheduling issues, and lots going on in our personal lives. Without the various excuses and put bluntly, we haven't done as much as we had hoped by now. We hope to remedy this in 2017! My goal is to publish at least one episode a month, and hopefully two... we shall see how we go!

If there is a particular focus, topic or concept you would like to see in a miniatures game podcast, please let us know! We are eager to more episodes recorded and available for download!


Game Design




I am lucky enough at the moment to have had the opportunity to work on a range of games: Dystopian Legions, Dystopian Wars, Fleet Battles, Halo: Fleet Battles, as well as write for Firestorm Planetfall, Firestorm Armada, Infinity the RPG, Star Trek Adventures, and to work as an editor on Firestorm: Taskforce and Achtung! Cthulhu the miniatures game. I'd really like to push this a little further this year, not only by continuing to write for the various games I have an opportunity to write for, but also to design and develop some games of my own. I have a variety of RPG and board game designs in various stages of completion in boxes, folders and on my hard drive. I'd like to aim to work on at least 4 different designs of my own over the course of this year... we shall see!




Well, that about rounds off my hobby goals for this year. Doubtless I have forgotten some things, but this is enough to begin with!






Saturday, 28 January 2017

Writing Goals...

In my previous post I reflected a little on the goals I had set out for myself in 2016. For the most part these goals revolved around various forms of playing games because, well, I like playing games, and my blog is dominated by posts about them.

Over the last few years I been working somewhat as a freelance writer (well, it's a hobby really, I work as a teacher during day-light hours). This work has all been in the games industry, with both Spartan Games and Modiphius Entertainment (those interested can see what exactly I have worked on, on my bibliography page).

I have always had a passion for game design and writing, I have tended to spend vast chunks of my time developing my own role-playing systems and settings, board games, writing fiction, and writing for various places online. After high school I studied professional writing and editing for a couple of years before going on to teaching, and my hard drive and many note books are full of jottings, from simple plot, scene or setting concepts, to game ideas, to variously 'finished' and (predominantly) unfinished short story, novella and novel manuscripts.

The last few years it has been a pleasure, therefore, to be able to do this work in a more professional sense. To see things I helped work on, design or write make it to print. It is not a side-job that has earned me a lot of money, I might add, but I enjoy it, and it keeps me off the streets.

This post, as the title might suggest, is about my writing goals for 2017...


Spartan Games:




2016 ended with an explosion of activity for Spartan Games, and Dystopian Wars specifically. There is a new version of the rules underway, which I am not involved with at this stage, but there are also many models to stat up, 7 faction books to produce, as well as the Ice Maiden and Bronze Typhoon campaign books and the Decameron - a book of novellas and short stories.



Needless to say, everyone involved is full steam ahead. I am working currently on the faction books, the campaign books and the Decameron. While I will be doing some of the writing for all of those, my main role at the moment is to help project manage these 9 books from conception to production. Neil, myself and some of the core writers who work with Spartan (Franco Sammarco and Sam Bevan), have worked through a plan for how these stories will develop, and Neil and myself have worked through the outline and structure of the books so everyone knows how they will be stitched together and what pieces are required. I am excited. I'm hoping everyone will thoroughly enjoy the playing through the campaign books; and the faction guides and Decameron will help develop the background of Dystopian Wars, including some fun things which reveal a little more about the how and why of this alternate 1800s setting...


Modiphius Entertainment:




Over the last year and a bit I have been doing some free lance work for Modiphius Entertainment. I worked as an editor on the Achtung! Cthulhu Miniatures Game, but my main projects have been for the upcoming Infinity Role Playing Game. More recently I have also finished a little writing for the upcoming Star Trek Adventures Role Playing Game. I have absolutely loved working on these games, the opportunity to delve in and write background and setting material is something I enjoy immensely.


Infinity: The Role Playing Game is based on the setting of the very successful miniatures game from Corvus Belli. Those who have followed my blog may recall this is a game I have played and enjoyed, and therefore writing some of the setting chapters for the core rule book has been a real pleasure. I am currently working on an adventure, and will have more to do as Wave 2 develops. It should be a busy year for Infinity!



I have only recently completed my first assignment for Star Trek Adventures, and again, this has been something I have thoroughly loved. Just the potential to tell my wife that staying up and watching Star Trek is 'research' is enough, but the game system is looking really good and of course the setting is classic science fiction, so writing for it is something I have had a lot of fun with. I am looking forward to the opportunity to do more in the coming year.


Castle by Moonlight:




My blogging goal for 2017 is roughly the same as what I had for 2016. If I can keep up around two posts a month, I'll be happy. Last year I managed an average of three posts a month, but I'll keep the goal at two. I know some months when everything else is busy, I may not hit that target, and other months when things are more quiet (or the mood takes me), I'll manage more. Two a month gives me a goal to work toward without feeling like I'm placing too much pressure on myself. As per usual my blog will remain predominantly about games and gaming, with the occasional book review or other piece of miscellany thrown in.



Writing for pleasure...

[insert picture of a majestic landscape or an inspirational quote here]

Much of the work I have completed, in regards to writing, over the last couple of years has been a form of report (as on this blog), a form of technical writing (rules, scenarios), or has been copy editing. It has been a nice break away from the norm to be writing background material for the Infinity role playing game and the occasional piece of fiction for Spartan Games. One of the things I want to make sure I set aside time for in 2017 is to write more fiction of my own. I have a broad collection of narratives, from short stories through to novels, in various stages of completion; and the beginnings of plans or the seeds of ideas for many more.

I want make the time to get back to writing my own stories in my own settings. I think the way to do this is to try and set aside at least one night a week (I'll start with one and see how it goes), where my sole focus is to work on something of my own. Of course, it really should be more than this, but with work to complete for Spartan and Modiphius, one night will suffice for now.

I expect this goal will be quite hard to maintain, not only am I a world class procrastinator, never doing today what I can put off for tomorrow, but when my other freelance projects get busy, they can be quite consuming. Writing is a creative act, and distraction, emotional state, weariness and many other factors can all impact a person's ability to 'get it done'. The act of writing itself can feel like it is just flowing, the words tumbling onto the page, but sometimes they just don't. Additionally, one must often stop for a period to research things like common Sicilian surnames, or how the ionosphere can interfere with radio signals, or the structure of the United Nations Military Council... because anyone who writes will admit to having an insanely random set of browser searches in their history. Research can and usually does eat hours, and, of course, there is a limit to a person's available work time, especially when they have a day job as well. When high levels of research are required, whether for a freelance project or a personal one, it can feel like a lot of time has been spent for very little progress. But this is just a part of the process, of course.

Regardless, whatever the excuses, whatever the distractions, I really want to push myself to spend a night a week working on my own projects. It will be interesting to see how I go.




So that about sums up my writing goals for 2017. The other key factor in all of this is making sure I don't take on so much that I burn myself out, or that it then impacts negatively on the time I have with my family, or my day job. It will be interesting to see how things develop. I think 2017 will be a bumper year, with much to do for Dystopian Wars, the Infinity RPG and hopefully the Star Trek RPG. Add in the time I want to spend on my own projects, and I think I will be kept reasonably busy throughout 2017. Writing is something I love, so I find the process a curious mix of stressful (especially around deadlines) and cathartic. I'm hoping 2017 is a year in which I find a solid rhythm to work to: where I can manage my freelance work as well as make progress on my own projects. We shall see!



Tuesday, 11 October 2016

Lifting the Veil...

A couple of days ago I posted about getting a majority of my Infinity Red Veil set assembled. As of today I can happily say they are all done! In a wild fit of productivity I managed to get more models together in the last few days than I have all year, huzzah!

The last lot to go together were the Haqqislam models, and I have to say that they look really nice. I was vacillating over whether to get a second faction, and if so, what it would be. But after getting a copy of Red Veil, I am extremely pleased to have these in my collection. The models are really dynamic, capturing great movement and action in their poses, as well as having a thoroughly excellent aesthetic. Very nice Corvus Belli!







Additionally, I managed to put together two Tigers for my Yu Jing force, officially assembling all of my current models for Infinity... (I say current because, well, I am a wargamer).







Sunday, 9 October 2016

Constructing the Red Veil...

Since I have had a couple of nights free, I decided to finally put together the new two-player set for Infinity, Operation: Red Veil (well, I haven't exactly put together all of it yet).


With a set of quick start rules, some card terrain, and a collection of Yu Jing and Haqqislam miniatures, it is excellent value whether you're getting into the game, or interested in getting some more miniatures. While I have a Yu Jing force, and wanted the miniatures to extend that, I was also wanting to get a reasonable starting force for a second faction so I could play against friends who didn't have one of their own. The Haqqislam minis look great, and I'm very happy to have them in the collection... I may even be forced to extend them at some point.



I had forgotten quite how fiddly some of the miniatures can be to put together, and while most went rather easily (thanks in part to Netflix and Luke Cage), the Yu Jing Hsien model particularly gave me trouble. Don't get me wrong, the miniatures are well cast, relatively clean, everything fits together nicely... it's just that the Hsien wasn't in a co-operative mood.

All that said, the miniatures are stunning, with great movement, aesthetic design and high quality casting, they look great once assembled.





This guy... Every time I added something, something else fell off. He nearly earned himself a high-velocity trip to the stratosphere... but thankfully, cooler heads prevailed.

I still have the Haqqislam models to assemble, but I'll hopefully get those done soon.

Now I've written about the miniatures, it's time to take a quick look at the terrain. Billed as easy fold buildings Corvus Belli were kind enough to include some detailed instructions, which were essentially: Step One: Assemble the Building. Step Two: Done.

Luckily they are not over difficult to fold up, although my paper-craft skills are somewhat rusty.

I warmed up by folding an Origami Crane, nothing can go wrong now...
 I am really impressed with a couple of things, firstly, that the terrain set comes with so many pieces, the buildings can stack, and it looks really nice. Secondly, the buildings are designed to fit the boxes the miniatures are sold in inside them, which adds stability. Clever, and it works well.





The terrain looks very nice, I am very impressed, but also filled with a relentless sense of despair that I threw out many of the miniature boxes I had accrued. C'est la vie...


Wargamer Irony: I managed to pack away the Operation Red Veil box into those other boxes that are about 5 times larger. I celebrated by announcing to my wife that I had finally got rid of the box that had been hanging around...






Friday, 16 September 2016

Tempus Fugit

Sitting here staring at the blank screen, thinking about all the blog posts I had planned to write by now I realise it's been more than a month since I last posted something, a month and a half in fact.

I had certainly intended to write more, reviews of games I had played, games I was looking at, the book I am reading. I had the topics for half a dozen posts, but life got busy, as life does, and time flies.

In the last month and a half things have certainly been busy, professionally and personally. My mother passed away, and while I won't write about it now, if I ever do, I should add that she was a singular woman who instilled in me a passion for reading, for games, for information, for curiosity and creativity, the last two perhaps the most important. It is in the arrogance of young adulthood that you convince yourself you are a self-made person, and for me at least, it was the loss of my mother that reminded me how truly formative our parents are.

The Castle has also been wracked by plague, with child and adult alike hacking at their lungs with unabating coughs and fevers running rampant.





Work has kept my hands from idleness, as a teacher and as a writer. For the latter I have had chapters for the Infinity Role Playing Game's Core Rule Book (by Modiphius) to write and review (so far I've worked on the Concillium, O-12 and PanOceania chapters), characters and adversaries to stat out and describe, short biographies to create and more. I have also been proofing the upcoming Achtung! Cthulhu Skirmish Game (also by Modiphius and based on the Legions game from Spartan), and have been working with Spartan Games on upcoming things. All of this has been immense fun, but left me short on time for blogging, painting, playing and reading.



Writing of reading, I am, at the moment, working my way slowly through Ancillary Justice, by Ann Lecke. A Hugo and Nebula Award winning book, I am only a little way through. I have to be honest and say that it has only partially grabbed me, though unfolding events are drawing me closer. Part of a trilogy of books, I am looking forward to seeing how the story unfolds.

Gaming wise, I have played a few games here and there, some of which I'll cover below. The most enjoyable of the games I have played in the last couple of months are:



Playing the first mission in HeroQuest with my son, who had a blast. A simple but highly enjoyable dungeon romp that goes to show nostalgia isn't always the reason games of yesteryear seem so good.




Playing through a thoroughly disastrous campaign of Dux Britanniarum, in which my Saxon Lord has done little but prove his ineptitude and the poor judgement of his men in selecting him as leader. This game is absolutely brilliant, as much for what happens outside the game table as for what happens on it.


I've also been thoroughly enjoying Infinity the miniatures game, by Corvus Belli (upon which the RPG is based). This game is a lot of fun, and full of little storied moments.




The best new game I've played has been Morels, a funny little set-collection game about gathering fungi. An odd theme, but a rather enjoyable two-player game that moves quicker than you think it might.




The best of my older games that has hit the table, and one I haven't played in some time, was Shadows Over Camelot. Shadows is a co-operative game where the players, as knights of the Round Table must attempt to win various quests to both stave off disaster and gain enough 'white swords' to claim victory against the forces of evil. There may also be a traitor, of course, and in this game there was, and he won with a brutal twist just as things seemed like they may turn for the better at the end.


What's upcoming?



Well, I am planning on getting a group together, in some form or another, to play some Fate. I've never played this RPG before, but I like the look of it a lot and it should be good fun.





I also have some 15mm Chariots I have put together for a game called Fastvs Fvrivs, by Ganesha Games, and I'm very much looking forward to getting them on the table!



Well, that's enough, probably far too much. I am hoping to come back to some of these games and things and write about them in a touch more detail, but for now this will suffice.