Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Friday, 29 December 2017

Looking Back - Writing Goals

At the start of the year I set myself some writing goals for 2017, these focused on four things: writing for Spartan Games, writing for Modiphius Entertainment, writing for my blog, and writing some things for myself.



Well, what a year 2017 has turned out to be. At the start of the year everything seemed to be bursting with action as far as Spartan Games was concerned. Things started going a little wayward, and then suddenly, Spartan went out of business. This was a big shock for all involved, and I was none the wiser when it happened than everyone else. I'm sad to see Spartan go, I got along well with the owner, Neil, and liked the company and the games they made a lot. Shortly afterwards we got the news that Wayland Games, under their Warcradle banner, picked up the various Spartan IPs. I haven't had anything to do with the new rules that are coming down the pipe, but of course, I wish them all the best in their endeavors!

Needless to say this change in landscape for Spartan put paid to any of the goals I had had concerning them, so not much happened on that front. One goal down.


Onto my second goal... Modiphius Entertainment. On this front I have been kept extremely busy. I have spent most of the second half of the year writing for the Infinity Role Playing Game, and have also managed a few things for the Star Trek Role Playing Game as well. A vast majority of the things I have been working on are still in approvals, and I have a few things that will consume my attention throughout January, but it has been busy.

Through my work with Modiphius I learned that if I push myself I can manage upward of 50,000 words in a month, at one point pushing to 20,000 in a week. So far this year, for both Infinity and Star Trek I have penned around 110,000 words, for about 9 different books/products. I say this with a pinch of salt, as much of what I have done is sitting in the approvals lines with either CBS or Corvus Belli, but in terms of what I have produced (not necessarily what will hit print) - those are the numbers.

Overall I am reasonably proud of this achievement. It has taught me a lot about getting words on the page, and the sum total of that experience has taught me one key lesson: sit down and write.


On the blog front I have managed (just, at times) to hit my goal of two blog posts per month. Though I really feel I need to up my game to blog at least once a week. Goal achieved, but room for thought on next year...

On the personal writing front things have been of mixed success. With my freelance work I have been kept busy enough to keep me away from other, more personal stuff. I have managed a few things though:

  • I have started the plans for several novel ideas.
  • I have been listening to range of podcasts on writing which has been an excellent source of inspiration and information (I will blog about these at a later date).
  • I have bought a few books that should help me moving forward (I will blog about these at a later date).
  • I have solidified a plan for how I should proceed with my personal writing projects.
  • And, I have a more clear idea for how to get there.

So while I haven't written as much as I would have liked, not all is lost!


That gives a rough summary of how I have fared against the goals I set at the start of the year. Overall I have to say I have learned a lot about myself as a writer, and this should provide me with a better structure come 2018. At a later date I'll go through and lay out some of my goals for the upcoming year, but suffice to say for now: I am very happy with my writing achievements for 2017. I am hoping 2018 is even more successful. We shall see!





Tuesday, 23 May 2017

Distracted...

It has been a little while since my last post, April was a quiet month on the blog, and I only barely managed to hit my minimum of two posts a month - May has followed in kind. Really I should be posting at least once a week, but I haven’t managed it the last month or so, hopefully the coming months will be more productive as far as the blog is concerned.

I have been doing other things though, I have a collection of 15mm Gauls that need to be painted and based ready for use with the Sword and Spear rules, I have been recording episodes of the On Minis Games podcast with Quinton of the Room Full of Resin blog, and I have been getting a few things written for Modiphius.


A practice with a spare Gaul and some black undercoat. I wasn't happy with the result, so I'll be using white undercoat on these.


The last is what has occupied me the most, with the Infinity RPG near to its publication date, I have been busy writing a couple of things for the Adventures in the Human Sphere book, some cards for the decks that come with the Kickstarter, and planning out a few things I’ll be writing for Wave 2. It’s very exciting to see the core book take shape. With the layout, art and styling all done, it is looking really sharp, and a huge tip of the hat to Justin and all the other boffins at Modiphius who have been toiling relentlessly to get it together. I'm proud to have been a small part of the exercise.



In addition to this, I have been writing a few adventures and proposals for the Star Trek RPG, and likewise, this project is very exciting. I'm sure veterans of the industry find it common place, but it is rather enjoyable to think that things you have written are off for approval with CBS, or with Corvus Belli in the case of Infinity, or 343 Industries in the case of my work a few years ago on Halo: Fleet Battles.




Lastly, I managed to get in a first playtest game of Fallout: Wasteland Warfare, and I am very impressed so far. It gave a very enjoyable experience, and I think the system contains a lot of potential for really narrative and interesting game play. I can’t say too much, but we will (if all things go to plan) be recording an interview with Chris Birch (he of Modiphius), to talk more about Fallout, Star Trek and Siege of the Citadel (as well as anything else we might get derailed by). So keep an eye out for that shortly!







Wednesday, 8 February 2017

Hobby Goals...


In 2016, when I wrote up my goals for the year, they were predominantly focused on games and gaming. Since I have already written up my goals in terms of my writing, I am rounding them out with my goals for the hobby...

Table Top Games Played



Last year I had the goal of playing 100 unique games, and managed it with some 15 or so to spare. This year I am going to simply replicate that goal. Having a voice in the back of my mind telling me to try and mix up what hits the game table was enjoyable last year, and made me break out some games I hadn't played in a while, rather than going back to some old staples. This helped me rediscover what it was I enjoyed about those games, and reminded me of some of those classics on my shelves that had been collecting dust for some time. Repeating what I did last year, I will also be recording the different games I manage to get to the table via a geeklist on Boardgamegeek, in fact, you can find the geeklist here, if you're interested...



Role Playing



Writing for both Infinity and Star Trek leads me to the obvious conclusion that I need to play more of both! I am hoping that this year that I manage to get a regular RPG group running. Whether we play Infinity, Star Trek, Symbaroum, Wyrm, MERP, Star Wars, FATE or any one of the dozen other games I have sitting there calling for attention - I don't care! Just something!


Painting



I have a host of unpainted models calling for attention, as well as a significant amount of scenery waiting to be built. My goal here is to build all the scenery I have still in wrapping, and to paint on a regular basis. I am hoping to complete my Heavy Gear army, get paint on some Infinity models, finish my Australian navy for Dystopian Wars, and much more. I think the key here is painting/building regularly more so than aiming to get specific models done. I do tend to push this aside when things get busy, but now I have a dedicated painting area... perhaps I will manage more...



On Miniatures Games




On Minis Games has been a project that a friend of mine (Quinton Sung) and I have been planning for a long time. With the last half of 2016 being as chaotic as it was, we managed to record only two episodes (which are currently available to listen to at the Inverse Genius On Minis Games page.

The aim for this year is to really get On Minis Games into gear, we've had feed issues (and if you have trouble subscribing, let me know at onminisgames@gmail.com), scheduling issues, and lots going on in our personal lives. Without the various excuses and put bluntly, we haven't done as much as we had hoped by now. We hope to remedy this in 2017! My goal is to publish at least one episode a month, and hopefully two... we shall see how we go!

If there is a particular focus, topic or concept you would like to see in a miniatures game podcast, please let us know! We are eager to more episodes recorded and available for download!


Game Design




I am lucky enough at the moment to have had the opportunity to work on a range of games: Dystopian Legions, Dystopian Wars, Fleet Battles, Halo: Fleet Battles, as well as write for Firestorm Planetfall, Firestorm Armada, Infinity the RPG, Star Trek Adventures, and to work as an editor on Firestorm: Taskforce and Achtung! Cthulhu the miniatures game. I'd really like to push this a little further this year, not only by continuing to write for the various games I have an opportunity to write for, but also to design and develop some games of my own. I have a variety of RPG and board game designs in various stages of completion in boxes, folders and on my hard drive. I'd like to aim to work on at least 4 different designs of my own over the course of this year... we shall see!




Well, that about rounds off my hobby goals for this year. Doubtless I have forgotten some things, but this is enough to begin with!






Saturday, 28 January 2017

Writing Goals...

In my previous post I reflected a little on the goals I had set out for myself in 2016. For the most part these goals revolved around various forms of playing games because, well, I like playing games, and my blog is dominated by posts about them.

Over the last few years I been working somewhat as a freelance writer (well, it's a hobby really, I work as a teacher during day-light hours). This work has all been in the games industry, with both Spartan Games and Modiphius Entertainment (those interested can see what exactly I have worked on, on my bibliography page).

I have always had a passion for game design and writing, I have tended to spend vast chunks of my time developing my own role-playing systems and settings, board games, writing fiction, and writing for various places online. After high school I studied professional writing and editing for a couple of years before going on to teaching, and my hard drive and many note books are full of jottings, from simple plot, scene or setting concepts, to game ideas, to variously 'finished' and (predominantly) unfinished short story, novella and novel manuscripts.

The last few years it has been a pleasure, therefore, to be able to do this work in a more professional sense. To see things I helped work on, design or write make it to print. It is not a side-job that has earned me a lot of money, I might add, but I enjoy it, and it keeps me off the streets.

This post, as the title might suggest, is about my writing goals for 2017...


Spartan Games:




2016 ended with an explosion of activity for Spartan Games, and Dystopian Wars specifically. There is a new version of the rules underway, which I am not involved with at this stage, but there are also many models to stat up, 7 faction books to produce, as well as the Ice Maiden and Bronze Typhoon campaign books and the Decameron - a book of novellas and short stories.



Needless to say, everyone involved is full steam ahead. I am working currently on the faction books, the campaign books and the Decameron. While I will be doing some of the writing for all of those, my main role at the moment is to help project manage these 9 books from conception to production. Neil, myself and some of the core writers who work with Spartan (Franco Sammarco and Sam Bevan), have worked through a plan for how these stories will develop, and Neil and myself have worked through the outline and structure of the books so everyone knows how they will be stitched together and what pieces are required. I am excited. I'm hoping everyone will thoroughly enjoy the playing through the campaign books; and the faction guides and Decameron will help develop the background of Dystopian Wars, including some fun things which reveal a little more about the how and why of this alternate 1800s setting...


Modiphius Entertainment:




Over the last year and a bit I have been doing some free lance work for Modiphius Entertainment. I worked as an editor on the Achtung! Cthulhu Miniatures Game, but my main projects have been for the upcoming Infinity Role Playing Game. More recently I have also finished a little writing for the upcoming Star Trek Adventures Role Playing Game. I have absolutely loved working on these games, the opportunity to delve in and write background and setting material is something I enjoy immensely.


Infinity: The Role Playing Game is based on the setting of the very successful miniatures game from Corvus Belli. Those who have followed my blog may recall this is a game I have played and enjoyed, and therefore writing some of the setting chapters for the core rule book has been a real pleasure. I am currently working on an adventure, and will have more to do as Wave 2 develops. It should be a busy year for Infinity!



I have only recently completed my first assignment for Star Trek Adventures, and again, this has been something I have thoroughly loved. Just the potential to tell my wife that staying up and watching Star Trek is 'research' is enough, but the game system is looking really good and of course the setting is classic science fiction, so writing for it is something I have had a lot of fun with. I am looking forward to the opportunity to do more in the coming year.


Castle by Moonlight:




My blogging goal for 2017 is roughly the same as what I had for 2016. If I can keep up around two posts a month, I'll be happy. Last year I managed an average of three posts a month, but I'll keep the goal at two. I know some months when everything else is busy, I may not hit that target, and other months when things are more quiet (or the mood takes me), I'll manage more. Two a month gives me a goal to work toward without feeling like I'm placing too much pressure on myself. As per usual my blog will remain predominantly about games and gaming, with the occasional book review or other piece of miscellany thrown in.



Writing for pleasure...

[insert picture of a majestic landscape or an inspirational quote here]

Much of the work I have completed, in regards to writing, over the last couple of years has been a form of report (as on this blog), a form of technical writing (rules, scenarios), or has been copy editing. It has been a nice break away from the norm to be writing background material for the Infinity role playing game and the occasional piece of fiction for Spartan Games. One of the things I want to make sure I set aside time for in 2017 is to write more fiction of my own. I have a broad collection of narratives, from short stories through to novels, in various stages of completion; and the beginnings of plans or the seeds of ideas for many more.

I want make the time to get back to writing my own stories in my own settings. I think the way to do this is to try and set aside at least one night a week (I'll start with one and see how it goes), where my sole focus is to work on something of my own. Of course, it really should be more than this, but with work to complete for Spartan and Modiphius, one night will suffice for now.

I expect this goal will be quite hard to maintain, not only am I a world class procrastinator, never doing today what I can put off for tomorrow, but when my other freelance projects get busy, they can be quite consuming. Writing is a creative act, and distraction, emotional state, weariness and many other factors can all impact a person's ability to 'get it done'. The act of writing itself can feel like it is just flowing, the words tumbling onto the page, but sometimes they just don't. Additionally, one must often stop for a period to research things like common Sicilian surnames, or how the ionosphere can interfere with radio signals, or the structure of the United Nations Military Council... because anyone who writes will admit to having an insanely random set of browser searches in their history. Research can and usually does eat hours, and, of course, there is a limit to a person's available work time, especially when they have a day job as well. When high levels of research are required, whether for a freelance project or a personal one, it can feel like a lot of time has been spent for very little progress. But this is just a part of the process, of course.

Regardless, whatever the excuses, whatever the distractions, I really want to push myself to spend a night a week working on my own projects. It will be interesting to see how I go.




So that about sums up my writing goals for 2017. The other key factor in all of this is making sure I don't take on so much that I burn myself out, or that it then impacts negatively on the time I have with my family, or my day job. It will be interesting to see how things develop. I think 2017 will be a bumper year, with much to do for Dystopian Wars, the Infinity RPG and hopefully the Star Trek RPG. Add in the time I want to spend on my own projects, and I think I will be kept reasonably busy throughout 2017. Writing is something I love, so I find the process a curious mix of stressful (especially around deadlines) and cathartic. I'm hoping 2017 is a year in which I find a solid rhythm to work to: where I can manage my freelance work as well as make progress on my own projects. We shall see!