Sunday, 10 June 2018

Gateway to Mayhem

I seem to have been on a theme recently, the last five posts from the Castle have all been about Gaslands. This is to make it six in a row...

The last little while I have been consumed by both getting some freelance work finished and completing my school reports, outside of that I managed to squirrel away a little time to finish off a set of four gates for my Gaslands table (I want to make some billboards next, and I think I'll be done). These gates are from an Australian company called Module-R Terrain, they went together very easily, and look great; you get six in a set (I have the last two near finished, but needed four done for an upcoming event). Well worth the price of admission!

The six gates from Module-R went together very easily. The car is to give an idea of the scale, you can comfortably fit three cars side by side within the gate.

With all of these I undercoated them with a silver metallic spray. After this I heavily dry-brushed with a lighter silver paint. The next step was to paint the black and yellow stripes. I used a piece of ragged foam to stipple on the red for the signs. Once all that was done I washed it heavily with a black wash (Dark Tone from Army Painter). Lastly, I dribbled a fair bit of brown wash over them to give them a rusted look. The tire marks and oil stains on some of the gates were made with pooled black wash - the Army Painter stuff from the tin is quite viscous, I watered it down when painting the gates, but used it straight for the tire marks etc.

So, four gates finished! All ready for an upcoming participation game I'll be running at the local game convention ShepparCon, which I am greatly looking forward to. I was also blown away that Sebastian of Module-R Terrain offered to support the event, and I'll have some packs to hand out for 'spectacular happenings' and 'ludicrous carnage' over the course of the weekend!

I also managed to finish off the cars I had on the workbench. One was a buggy, the other a monster truck...

With both of these I used plenty of Vallejo textured paint to make them look like they have a fair amount of mud caked to them. Other than that, I followed the same method as for the other cars I have completed: an undercoat of Indian red, water and salt in patches, an undercoat of the base colour, get rid of salt, detailing, wash, highlight, rust effect and finally varnish. I am fairly happy with how they've come out. Now I need to do a couple more cars for the participation game coming up, and I'll be fairly well done I think...

These are all the vehicles I have completed so far. I need to add a couple more cars, and I should be good to go... and paint the bikes I have... and do some billboards... and...


I managed a quick game of the Death Race scenario with my son and daughter the other day... It was hilarious. I was neck and neck with my son (who sped to top-gear and spent the rest of the game trying not to wipe out).

That is until an unfortunate slide had me going through a gate the wrong way, my son rammed me, and the results were not pretty. Straight after the ram my car flew forward, slid and flipped off the table.

A combination of high speed and being rammed got me in this pickle... My son won by technical knockout.

Well, those are my Gaslands travails till now. I am greatly looking forward to the upcoming participation game, and until then, I have a few more bits to do, and I should be done!

Well, I say done...

Monday, 21 May 2018

A wreck!

More Gaslands terrain! My last posts have been consumed by Gaslands, and this one is no different. The simple fact is that the terrain and cars I been putting together and painting, are just fun to do.

This time, with the explosive gas tank and concrete piles behind me, I decided to make one more piece of terrain: a pile of wrecked cars. The materials required: a MDF coaster, cheap cars, a hammer, hot glue, and paint.

So, taking the cheapest toy cars I could find outside, I found a suitable hard surface to sit them on, and then belted them with a hammer several times. Given the intended outcome, it ended up being visually appealing and quite cathartic at the same time. Next I hot glued the cars together and onto an MDF coaster I had laying around. Be aware: cars hit with a hammer have holes through which hot glue can travel, I noticed this as I also managed to hot glue my fingers. It turns out hot glue is not 'marketing speak', trying to make warm glue seem edgy, it really is hot.

After this I painted the base with PVA and sprinkled sand all over it. An undercoat of Indian Red was next.

The car on the right of frame was a rubber one that came with a monster truck, the paint never fully dried on it (damn chemical reactions), so I pulled it off and replaced it with another cheap car mauled beneath a hammer. Next the base coat - some metal dry brushing, the few windows in blue, the tires in black (and hubs in metal), and ground in brown.

I washed it heavily with an Army Painted Strong Tone, and not happy with the result, again with a Dark Tone, allowing it to pool in spots on the base to look like spilled oil etc. Lastly, I broke out my Tamiya weathering kit and dusted the whole thing down heavily with rust. Lastly I sprayed the entirety with the last drops of a flat varnish spray - which came out patchy, and caused a wrinkled effect I would have been furious about if it had not been a car wreck.

The wrinkling in the paint is due to the flat varnish coming out of the can poorly, and the pock marks in the surface from bubbles in the wash (which I would normally remove). Overall, the effect is solid I think. A car wreck, for other nearly wrecked cars to get wrecked on.

The next items on the docket are two more cars for the teams, a set of gates from Module-R terrain, and some bikes that just arrived from Ramshackle.

Module-R Terrain gates
Ramshackle bikes

Edited in response to Wouter's question below, about how the bikes scale with the HotWheels:

I think the scale fairly well, it should be noted of course, that some of the HotWheels cars are chunky and exaggerated, but on the whole they sit nicely alongside them and will work a treat once based and painted. I did notice the resin is a little brittle, so take care when trimming them. But the detail is solid. I'm very happy with them so far!

Wednesday, 16 May 2018

Obstacle Course!

In between getting the various teams ready for Gaslands, I have also been working on a few pieces of terrain to liven up the board. Last post I wrote about the board I made, and a few piles of concrete to provide things to drive or slide into.  This time I took a few of the cheap plastic city pieces that came with one of the car kits I bought and made them more post-apocalyptic-y (it's an adjective right?).

First were some witches hats, because in the smoke, gas, and blood fueled ultra-violence of this post-apocalyptic roller derby, someone spent time before the starting horn to set out traffic hazard cones. Getting ripped apart by .50 cal shells or having a 2.75" rocket detonate your fuel tank is one thing, losing traction on a slippery part of the course though? Not on!

Garish plastic cones, stripped of the sticker, stuck them to a washer and added some sand, and finally masked with some thin tape.

A spray of black undercoat, in retrospect I should have bent a few of these up.

Peel the tape off, and now we have added safety!

Next up I took a plastic gas tank, glued it to a MDF coaster, added a plastic street sign (which I bent up with a pair of pliers), and some left over pieces of MDF railing from my Spartan Terrain sets.

Stupidly I undercoated the whole thing red. Realising shortly afterwards this wasn't what I was after I resprayed in black.

That's better...

Brown and drybrush with a lighter brown on the base. The tank, fences and sign were heavily dry-brushed in metal. The fence and sign were dry-brushed again in a lighter metal. Following that I applied white to the tank using heavy to light stippling with a torn piece of foam.

The rust was a light brown wash dribbled over the top and around all the edges and valves. With a final coat of Tamiya rust weathering powder in patches all over.

Originally I did a cross on the sign, but wasn't thrilled with it. I decided to paint over it...

That seems more appropriate.

Tuesday, 8 May 2018

A Post Apocalyptic View

My last few posts have been all about Gaslands, the post-apocalyptic demolition derby where roll cages and machine guns are minimum requirements for entry. It's a fun game, and I've thoroughly enjoyed messing around with some Hot Wheels cars making them look the part (you can see more here and here). Well the nest two cars are done, I have two more to do next, and then I'll be waiting on some bikes from Ramshackle, after which I'll be done (yeah, that's what I tell myself).

Next is a monster truck and a buggy, after that the bikes, and then... well... I need a war-rig right?

As well as getting the cars done I remembered I had some 4x4 boards sitting in my shed for use with Infinity, and after some careful deliberation (it may have been pure impulse), I decided to paint one up all post-apocalyptic. It was pretty straight forward stuff - a large quantity of cheap brown paint and three quarters of a plastic cup of sand mixed together and then rolled onto a 4x4 board of 3mm MDF (yes, I did mix my Imperials and Metrics in the same sentence...).

Ok, so doubtless a big open space is fun if no-one is about and you can let the car go a bit, but this is Gaslands! I need some things for cars to crash into!

From previous terrain building I had some left over pieces of cork-board floor tiles. I broke them up with the idea of making them into heaps of concrete walls etc - nice and tough objects for the cars to bounce off.

Ripped up bits of cork floor tile, glued together using PVA or white glue...

A black spray undercoat...

We don't need no Jersey Barriers in the POST-Future! No! We smash up Jersey Barriers and pile them up to make POST-Jersey Barriers!

After undercoating, I dry-brushed thickly with a blue-gray craft paint, followed by a light gray, and finally a very light dry-brush with white. They're not the best, I should have gone easier on the light gray step to let the darker tone beneath come through a bit more. But they look reasonable, and were quick to do.
The new cars with the new POST-Jersey barriers...

The board, as well as the various vehicles I have finished so far... I think I need some gates...

By the by, the latest episode of my podcast, On Minis Games is up, and in it we review Gaslands! Oh! If you're interested you can find it here, the link to subscribe can be found on the same page, or you can find us in iTunes...

Saturday, 28 April 2018

Burning Rubber...

Gaslands, a game of post-apocalyptic car combat; Mad Max on the table, or Fast and Furious mixed with the Expendables. Cars, buggies and bikes go head to head in all out combat, or death races for ultimate glory. I wrote a review a few posts ago, and last post detailed the first two cars I finished for the game. The next two are now done...

The vehicles so far...
Like pretty much everyone I have seen in the busy Facebook groups, I used Hot Wheels cars for the base, and stuck a variety of weapons and spikes to them to make them more thematically suitable. The weapons I got from left over Heavy Gear sprues, and the spikes and other things from a number of FireForge medieval sprues I had left over. The mesh on the windscreen is an adhesive fly-wire patch cut to size.

This post is about the left-most car in this image...

And left-most buggy in this image...
For some reason I thought it would be a good idea to spray all the cars I worked on what was supposed to be a 'rust' colour, but which in the end turned out to be a glossy sort of maroon instead. I had to spray them all again lightly with a flat varnish so other paint would adhere. Then I tried the salt chipping technique to create patchy paintwork with a patina of rust, but this really just created patchy paint. For the last ones I found the water was pooling on the gloss, so this time I added some water, watched it pool, added salt, and pressed down on the salt lump to create a larger, flatter, and messier area, which was more the effect I was after in the first place.

Once the salt had been added I sprayed on a top-coat of blue. Every two vehicles I do will be different core colours, the teams will look rather patchwork as a result, which is the aim. Once the spray dried I used a toothbrush to remove the salt, revealing the maroon beneath. Again, the spray is glossy, so another light coat of flat varnish was due. I then painted all the various other colours, black for the weapon casings and tires, metal for the rims, screens and engines, light blue for the buggy windscreen, white for the skull motif, etc. Then I coated both liberally with Army Painter dark tone, which is essentially a black wash with an enamel finish.

I really laid on the wash. This was in part to smooth and blur the colour transitions and give them a dirty look, but also to dull down the gloss.
Once this was dry I started weathering. I added metal scars across the surface on the edges particularly, went over patches with a light brown wash, dribbling it down the sides to look like rust, and highlighted the engines, windows and weapons with a lighter metal tone dry-brushed on. Once this was done I turned to my Tamiya weathering powders, and used a Vallejo texture paint for mud around the wheels, before giving them a final flat varnish.

So that's the next two done. All in all these are really quick to paint. A couple of sprays, some small patches of different colour, a heavy wash, some highlighting and then the weathering powder. I think they look pretty neat, and should be good fun to get to the table. I am thinking about making a board a some point as well, we shall see...