Sunday, 26 June 2016

Podcasting - An Amateur Guide

Over the years I have been lucky enough to contribute to and host a variety of podcasts. My first forays were as a guest on The Dice Tower and On Board Games, where I recorded short and usually relatively surreal segments over the course of maybe 40 or 50 episodes (between them). Later I hosted a short ten episode series called Teaching Strategies I recorded with Tom Vasel (of Dice Tower fame). This led to Donald Dennis (of On Board Games) and I to kick off Games in Schools and Libraries (still going strong with Don and Stephanie), and then the Element 270 podcast - all about Spartan Games, with Peter Fontebasso and Reese Plank. Recently I've also appeared on the Inverse Genius podcast, talking about various Netflix series.

Podcasting is a time consuming hobby, but it's also a highly enjoyable one. I love listening to a range of podcasts on a variety of topics from history, to science, technology and, of course, games.

One of the questions I have been asked quite a lot is 'how do I start a podcast?' This is a question I am going to try and briefly cover in this post.


Podcasts require planning, you need to have an idea of what you want to cover and how you want to cover it, as well of course as a solid grasp of your intended audience. 
You also want to have some solid plans about how you're going to structure your podcast. Some podcasts are free-flowing discussions, some tightly scripted and with a variety of specific segments. You need to pick a style and structure that works for you, both one that you like, one you think your audience will appreciate, and one that you can manage. The more pieces that need to be fitted together, the more time it will take, but variation can also make a podcast easier to listen to and more engaging for the listener.


If you are recording on your own then it's between you and your microphone. If you have co-hosts or guests, then you need to work out how to get their audio as well. If your co-hosts are in the same room, then it's just a matter of getting together and hitting record (oh, and making sure your microphone settings can pick everyone up). If your co-hosts (like all of mine) live elsewhere in the country or world, then you need to manage two vital things: scheduling, and recording.

I use Skype when recording with my co-hosts, I've also known people who use Google Hangouts with great success, but I have never tried it. Scheduling can be a big issue, most of the people I have worked with over the years live in different time-zones, and working out a consistent time to get together and record is important.

As for actually recording the audio... there are several ways to do this, some programs exist that will record a Skype call, and some of them even split each persons voice (or call) into separate tracks. Splitting audio into individual tracks very useful when it comes to editing, if one person has a heater running in the room, a persistent cough, or a cat jumping around next to the microphone, then it's easier to remove those noises when dealing with that single person's audio track rather than a single track that includes everyone. 

When I'm recording on my Mac, I have tended to use Call Recorder - this costs money initially, but works well. The only issue is that every call aside from my own is mixed into a single track. Similar programs exist for Windows.

Another common option with regular co-hosts or guests is to have everyone record their own audio files, the various files can then be sent to the person whose job it is to put everything together. This is a great way of maintaining quality - as long as everyone is using the same settings. It also makes it easy to manage everyone's tracks. However, it is the most work.

It might sound obvious, but when you're recording you want a nice quiet environment. Cars and heaters, fans, children and cats, these are all enemies of the podcaster. Pick somewhere nice a quiet. You can make your own little recording booth using acoustic noise removal foam and whatnot, I never got that deep, but it is certainly an option.

Get a reasonable microphone. I use a Yeti Blue microphone, and I think it's great. There are lots of good microphones out there - get a reasonable one, don't use the microphone on your laptop. Headset Microphones work ok, but a desk mic is better in my opinion. Don't sit the microphone next to or behind your computer, as it can pick up the noise of the fans, and make sure the microphone is set to record the space you are in, and no-where else (eg: if it's just you and your micrphone - cardioid mode will pick what's in front of the mic, but not the sides or behind - perfect for one).

You will also want some headphones. You can expensive noise-cancelling headphones from lots of places, I just use the earbuds I got with my phone and they have worked fine.

The candles are optional... but add a certain atmosphere.


There are lots of different recording programs you can choose from, Garage Band is a popular one, I tend to use Audacity. Is Audacity the best? I don't know, it's the one I am familiar with and has worked well for me in the past. Audacity has some little quirks, like the fact it won't pick up your microphone unless it's plugged in before the program is opened, but it is excellent.

Make sure you head to 'Edit' and 'Preferences' to select your microphone, obvious? I did say this was an amateur's guide.

This is Audacity.

Once you have everything set up it's as simple as hitting record and recording...

Save often.

Mmm, some nice audio there.

Of course, after you record you need to edit, to edit I usually zoom the audio so the time track is in seconds, this seems to be the easiest for me to work with.


Select a piece you want deleted and hit backspace - gone! Ahh, the magic of technology. 

Editing is a pain in the neck. I despise editing with the passion of a thousand newly formed stars. Editing is, however, required. Go back through your and everyone else's audio tracks and remove or silence the excessive umms and ahhs, the long pauses, the mistakes, the pops and coughs, the time Daryl took a sip from his bottle of beer and the sniffling of Emily due to her cold. Save. If you are working with several audio tracks you need to make sure you keep everything nicely synced up as you do it. Cut 3 seconds from one track, the others need to be adjusted to accommodate this. Save.

Sometimes an audio track has a persistent background noise, an incessant buzzing noise that makes you want to bite things. Noise Removal is your friend, but be careful, it can be a fickle friend. The first thing to do with noise removal is to select a piece of the audio track that represents the background noise, and the background noise only. Do not, I repeat, do not select a piece of audio where someone is speaking. Dreadful things happens to those that do. After you have done this, go to 'Noise Removal' under 'Effects' and click 'Get Sample'.

Once the sample has been taken, get out of Noise Removal and select the entire audio track (or part affected by the buzzing noise that is clawing at your senses). Go back into Noise Removal and click 'Ok' at the bottom. You can mess with the settings, but that is for advanced people unlike myself.


Oh yes - use the Time Shift tool to slide an audio track left or right to line it up.



Once you have experienced the blood chilling, mind-numbing drudgery that is the editing process, and all is well with your podcast so far (save), you need to add in bumpers (if any), ads (if any), music (if any) and the intro and outro.

If the audio track was all recorded through the same microphone - ie: it was you, or you and some friends, then you probably don't need to level it. If, however, the audio is several people via Skype, or one person was particularly shy, or a microphone somewhere was turned down, then you should level the audio. Leveling is basically evening out the sound, making the quiet bits louder and the loud bits quieter so the gentle listener doesn't turn the podcast up when soft-spoken-Sven is on only to have his ear-drums perforated when Loud-Laughing-Larry starts to guffaw. 

I use a program called Levelator, which I think is no longer supported. But there are plenty of options out there that you can find with some google-fu.

If you planning to level the audio, do so before you add in any music. To level with the Levelator you need to export your edited track/s as a .wav file. Once done you can drag and drop the file onto the Levelator, which will do its thing and leave you with a second track with the added '.output' to the file name. 

Import the .output file back into Audacity, and now add any music and whatnot as required.

Again - use the Time Shift to make everything line up nicely. Once that is done, export the file as an .mp3, add any tags you feel are required (I always use the tags, as it's an easy way to track episodes on my player).

You have a prospective podcast episode!


Now to upload it to your host, where it will be listened by your million adoring fans.

Ah yes, hosting. A podcast host is a web service that hosts your audio files. There are lots to choose from, Soundcloud, Podomatic, Podbean... Generally they will all cost money, and in return provide you with a hosting service and RSS feed, and usually an upload limit of some sort. I used Libsyn with the Element 270 podcast, and it worked fine. For $15USD per month I had an upload limit of 250MB per month. Seems enough, but generally every minute of your show = 1MB, if you do two to three long episodes in a month, you can easily hit that limit. Pick a host that fits your budget and your intended schedule.

Once you have your host you have an RSS feed which you can plug into iTunes or any other reputable podcatcher! Well done!

Phew. If you have managed to read to the end of that congratulations, you deserve some sort of medal or award. However, having spent all my hard-earned money on microphones and hosting services, you are going to have to use your imagination.

In any case - that is the quick and dirty amateur's guide to doing a podcast thingy, I hope it is helpful to someone!

Friday, 17 June 2016

Yu Jing Army...

I am adding this blog post here purely as a reference point. I sat down to put together an army list recently, and realised I had managed to forget what a vast majority of the various miniatures in my Yu Jing force are. Being the clever forward planner that I am, I had also thrown out all the packaging, which includes lovely labels for everything, meaning I had no point of reference but to scroll through various online retailers until I found pictures of all the boxes.

There are few times in a person's life when the inexorable march of time passes and each beating moment is felt keenly, like a blow, another minute gone; such a visceral experience was had tonight in the above described activity.

What follows here is a simple series of images showing the various boxes that make up my Yu Jing force. I post it in the full knowledge that I will forget the names of all these miniatures again. To prevent me ever having to go through the laborious first world torture of scrolling through google images again I plant this flag here:

On the upside, the magnets seem to be working well. In some cases too well I think...

Monday, 6 June 2016

Enduring Pain with Patience...

I'm doubling down on first world problems this week at the Castle. With school reports to finish, chapters for the Infinity RPG to edit, and the usual morass of child-born debris to tidy, a game I have been looking forward to for a long time finally arrives.

Falling Sky: The Gallic Revolt Against Caesar, by designers Volko and Andrew Ruhnke is set in the turbulent period after Caesar's military campaigns, while Gaul was yet to be fully subdued. 1-4 players find themselves representing either the might of the Roman Empire, or as leader of one of the Gallic powers, seeking to satisfy the individual victory conditions of the Belgic, Arverni, or Aedui tribes.

Falling Sky is a COIN game, which stands for COunter INsurgency, a set of interlocking mechanisms designed and implemented first in Andean Abyss, a game about the complex battle for control of Columbia.

The game system strives to bring in a variety of thematic aspects, from the military through to propaganda, politics, economics and more. By all reports it is a cleverly designed game engine, and has seen implementation in a range of different games. Falling Sky is the first of the series to step into ancient history.

This is a game that is about much more than pushing soldiers around in a map, and is one of the things that really drew me to it. Managing the politics and economics of the period at the same time as marauding Germanic tribes, alliances and other bits and pieces breathes a whole and complex flavour into playing a game set in the period. I am very much looking forward to getting it to the table.

However, for now at least, all I can confine myself to is ogling the bits...

Nice heavy box, the usual high quality from GMT.

Rules of Play... there is also a Playbook

Lots of player aides, some for during a normal game, some are bots to use if you play the game solo...

It couldn't be a GMT game without at least one counter sheet!

Lots of nice colourful wooden bits...

Vi victa vis... or until I can get a few more things done perhaps Appetitus rationi pareat is more appropriate. 

Very nice map...

Suitable reading material on the side-table...

And this, of course...

Friday, 3 June 2016

Yu Jing... Assemble!

Last month I wrote about starting to assemble my Infinity models, some of which seem designed to test the limits of material science, glue strength and gravity, but which are, nonetheless, rather nice looking.

With a day at home due to a general feeling that my insides were trying to collapse in on themselves like micro-black holes, I decided to put some time into assembling the remainder of my Yu Jing force. Here are the results:

Wu Ming Assault Corps, relatively easy to assemble once I had worked out which arms belonged to which bodies...

Shaolin Warrior Monks, not bad to assemble, though the separate heads and swirling robe fronts were a pain initially, again until I had worked out which go where.

Celestial Guard, easy to assemble, very nice looking minis.

Su Jian Immediate Action Unit - the remote style version was easy enough to assemble, however...

The walking version was a real pain. Initially when I put it together it went reasonably fine, but I hadn't noticed the the leg in contact with the ground was bent slightly at the knee, which gave the whole miniature a dangerously unbalanced look. As if it was reeling out of control.

Perhaps I could place an explosion of some sort beneath the raised right leg, still, it doesn't look right and I wasn't happy with it.
Yan Huo Invincible, these models I absolutely love - they look fantastic and went together very easily despite their many pieces and smallish contact points. Very nice!
Another Yan Huo Invincible, this one with a giant rail gun. Again, despite the small contact point and sizable gun this went together easily and all the contact points fit very snugly. Plus it looks awesome. 
Two Yan Huo Invincibles and Druze Mercenary

So I really wasn't happy with this guy looking so off kilter. I decided to make it look like he was jumping or kicking off something, originally I considered using cork, but didn't think it would be firm enough to form the kind of bond required between model and base, especially since the single foot is the only contact point. In the end I used a piece of quartz from the garden, I am rather happy with the result, I think it looks quite dynamic, and suits the model well.

With such a small contact point I probably went overboard with my use of adhesives. To start with I used an epoxy resin while the model was propped into place. After this had dried I added some super glue around the foot.

My full Yu Jing force so far...

I suppose now the models are assembled I'll need to start putting some paint on them...