When I write about these games I'll add whether I want to play them as a one-shot, a short campaign (maybe 5-6 sessions), and medium campaign (10-15 sessions), or longer. Of course, these things may change in the course of play, if a game lands or doesn't land, or if a story/characters are particularly engaging.
Anthropomorphic animals in a post-apocalyptic future, yes please. I love the setting and art for this game, and the way the book is presented it's like the game system is intended to run through the campaign presented in the book - so if I run it, that's exactly what we would do.
Ryuutama is a game I've had for a while, and has intrigued me for longer. I had heard many good words spoken about this game, and particularly it's novel mechanics for travel. I haven't read it, but I am certainly interested to see how the game works. I'd be keen to run this for a medium campaign I think.
As a fan of prehistory, this is a game that has piqued my interest. The artwork is stunning, and while I have read that the system is quite simple, it's a unique setting that I think could be a lot of fun to play in. I think I'd only want to run this for a a one-shot or a short campaign.
I owned and played RuneQuest many many years ago, but don't really remember much of the system aside from it being percentile based. I love the idea of the Glorantha setting, bronze age fantasy is something that I think makes a great break from more traditional high fantasy. I have the core book and the starter set, and would be keen to run through the starter set at least, and see how we go with the setting and system. I started reading it a while back, and found the rules a little convoluted on the first pass, but perhaps 2026 is the year I bite the bullet and run this game.
I ran this for maybe 8-10 sessions last year, and came away with the impression that the many stunts were perhaps too many, and the game could be quite railroady. I think the sense of it being a bit of a rail road came from the campaign I ran, in which the characters were passengers on other ships (willingly and unwillingly) and therefore had limited agency. It's not like they could just leave if things weren't going in the direction they wanted. I think running this set mainly on stations, and with the characters having access to a ship, would make for a better experience. We'll see. I'd be keen to run this for a one-shot or a short campaign.
Quite likely to be the game that fills the newly created gap in our schedule (we just finished with Candela Obscura). I've had this game for years, and would love to play in a campaign. The artwork by David Petersen is absolutely gorgeous, and I've heard good things about the system. I would be a player in this game.
Sad space cowboys? I think this could be a lot of fun. I quite like westerns, and I like science fiction, so this seems like a solid pairing in my book. The system seems novel, and the book is well laid out. I think I'd like to run this for a short campaign.
Fate and Fate Accelerated is a game system that both intrigues me, and which I find a little intimidating. From what I've read it sounds exactly like the sort of thing I would enjoy, but I worry about messing up the aspects side of things. Masters of Umdaar is a setting for Fate Accelerated, and reminds me very strongly of 80s cartoons like DinoRiders. I think it could be a lot of fun if played in the right spirit. I'd run this for a short campaign.
Another Fate game, but this time leaning more toward hard sci-fi. I really like the sound of the star system building mechanics in this book, and would love to play something Traveller-esque. I really love the themes behind this one, and would run it for a short campaign with a door open to something longer if it stuck.
Speaking of Traveller-esque (minus the esque); this is the only game on the list I don't own, and coincidently, also the game I have been slowly talking myself into buying for the last month and a half. Traveller is an old game, but holds a revered place in the pantheon of role playing games. I love the idea of the life-path system, and the sci-fi setting is something that draws me in. Perhaps 2026 is the year I will cave-in and order myself a copy of this... Like Diaspora this is one I think I'd like to run for a short campaign with an eye to something longer if it was going well.
Fin
Well that's the list, as it stands right now in any case. Undoubtedly things will change, something new and shiny will come along, or the lustre will wear on something I am attached to at the moment. It's more games than I am likely to be able to run through 2026, even if the list stays the same. Hopefully at the end of the year I'll get an opportunity to look back and see what I have and haven't played, and what my thoughts are on those I have...
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