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Tuesday, 31 March 2026

Mouse Guarding

Mouse Guard is, unsurprisingly, set in the world of David Petersen's delightful Mouse Guard comic book series. What follows is, at best, something of an early review, or at least, some random thoughts.


Let's start with a gripe, because while there is one, it should be said that I am enjoying this game and looking forward to learning it more. I want to finish on a positive note, so let's get this out there now.

My gripe with Mouse Guard is how the rules are presented. At times I felt like I was trying to piece the rules together like a puzzle: You think you are reading the rules for how skill tests work, but wait a hundred pages and there's another layer or three, and actually the rules for how this leads to advancement are to be found in another elsewhere, don't ask me to be specific about where... Yes, this is where we define the thing, but the rules about the thing are in a different chapter, or maybe you've read them already, or have you (mysterious wink)? 

The index is not entirely useful in dealing with this issue, mostly because the rules are spread out like seasoning on a hot chip from the middle of the bag. Trying to find something specific feels like trying to single out the squeak of a mouse in the midst of an enthusiastic orchestra.

All that said, the rules are interesting, and I think once we have a better grasp of how everything stitches together, it will run smoothly. The core of the game system asks the players to roll a number of D6, counting successes to meet or beat either a difficulty level, or an opposing roll. From this stand point the system is relatively simple and easy to implement. Combat (or other forms of confrontation) is particularly interesting, with participating players rolling for their collective 'health', choosing an approach they want to take (attack, defend, feint, maneuver), and then trying to wear down the opposition before they themselves are worn down. We haven't played enough to give a fair analysis, but I like it, and I want to keep playing to learn how the semi-rock-paper-scissors choice to approaches can be leveraged by clever play.

The element I am most keen to come to grips with is the way in which the game tries to mechanise a lot of narrative elements. Mouse Guard asks the players to lean into doing things like using their traits against themselves, pitting their goals against their beliefs and so on. It feels like there are multiple levers here a player can manipulate to gain benefits and develop their characters, at the same time as creating a layered story. I really like how these narrative elements are sewn into the fabric of the rules, and setting comes through strongly in how goals, beliefs, instincts, and traits can be used and set against each other or the actions of the character. They can be a great benefit, but they can hinder the character, and when that happens growth occurs. 

I enjoy narrative style games, and this game, like the more recently published Blades in the Dark, seeks to bring this to the fore by creating a scaffold of rules and sub-systems that enable and encourage the story of the characters' internal struggles, victories, and growth. I really do enjoy reading and playing systems where the designers have been deliberate and purposeful in the mechanisms they create to help engender a style of play or reflect a setting or theme through their game. In many RPGs narrative elements, tropes, or themes rise as a sort of emergent property of the play group; an expected natural consequence of the setting or genre. In Mouse Guard these elements are there for the players to lean into mechanically, and can be of great benefit, or if set against the character's intentions, can lead to growth. I like that.

Lastly, and by no means less significantly, is the setting. David Petersen's Mouse Guard is a stunningly illustrated comic book series. Loyalty, duty, honour, betrayal, and sacrifice are all strong themes in the comics, and are lifted into the Mouse Guard role playing game by the clever implementation of the Burning Wheel system. Small heroes struggling in a world where danger is bigger than they are, is one of the things I love about anthropomorphic stories like Mouse Guard, and the comic books capture this well. 

Did I mention the art is amazing, and beautiful, and amazing, I think I did, but it deserves to be said again!





Sunday, 8 March 2026

Half Way to Bretonnia...

I'm half way through painting my Bretonnian Blood Bowl team, and while that's not a huge landmark by the standards of many painters, given the slow progress I've been making it feels like one to me.


So here's a post to celebrate! Behold, (half) my Bretonnian team! *Apologies for the quality of the photos, I'm not very good at taking these yet...



Knight Thrower


Squire Line(wo)man



Grail Knight Blitzer



Squire Lineman



Knight Catcher




Knight Thrower


All (half) of the team so far...

Various gubbins...


Well, that's the team so far. I'm pretty happy with how they are coming together. After much heartache over the colour scheme, I'm pleased with the choice I made. Half down, and half to go... At my current pace the next update featuring the full roster is likely to drop in another two months.





Saturday, 31 January 2026

Blood Bowl Tokens

I was looking forward to Season 3 of Blood Bowl for some time. To be clear, this was one Games Workshop game I had never played back in the day (the late 90s for those curious), but I have been enjoying Mordheim and Necromunda lately, and seeing Blood Bowl was getting a new starter set caught my attention. Here was a chance to get in on the ground floor, as it were, and pick up two teams in the process. Given the luxurious large hardcover rule book, the tokens, templates, and minis, the cheat sheets, and the board, the whole set was actually pretty good value for money I think - not something I thought I'd ever say of GW, but here we are.


Of the two teams in the starter set, the Bretonnians were the ones who caught my eye. I've been dallying over the colour scheme I wanted to use for some time: green and yellow, red and green, red and blue... I couldn't quite decide. In order to delay the choice, I decided to start work on the tokens. These tokens are used to signify various in game effects, and come about a million to a sprue. They are thick, solid, and good quality casts. I had originally considered painting them on the sprues and cutting them out, but every token had 5 or 6 connection points to the sprue frame, and beveled edges, and I felt after cutting them off and filing them down, I'd essentially be repainting them anyway, so I clipped them off, and painted them that way.


Cutting them off the sprues and cleaning them up actually took a bit of time. Each token had 5-6 connection points, and with the angled edge of the token, the cuts always left flashing which had to be cut and filed back.


The Stunned and Prone tokens, if you follow the colour guide in the rules book, are the only ones which have one colour one side, and another colour the other side.


No prizes for guessing where I was holding them...

The most annoying to paint, but not that difficult really. I started with the yellow, then the red, then cleaned up.


I decided to use Tamiya Panel Liner to fill the letters and symbols. I wish I hadn't. The size of the recesses for the letters and symbols really isn't suited to panel liner in my view - it took an enormous amount, and was messy to use. I should have varnished them before using the panel liner, so I could use a rubbing alcohol to clean them up, but again, I didn't. In the end I wish I had simply used a dark wash. Cest la vie. 


With the 'messier than I wanted' results, I decided to fork out on some new dry brushes I had been eying off. These are really nice, but... they are so soft, and with the large round heads it's sometimes tough to feel when they are actually connecting with the model. This meant some of the early ones were a much heavier dry brush than I intended, and I had to take a step back in the process.

This is the tokens roughly finished. I always wanted them a little dirty, but not quite this much. Still, on the whole they look ok, and are certainly serviceable. I fixed a few up after taking this shot, and the photo itself is in poor light, but they are done!

Crap, I still hadn't decided on the colour scheme for the Bretonnians... 

What would I do differently if I had my time again? 

I could have gone through the same process, using a dark wash instead of panel liner. I think the dry-brush afterwards would have felt more naturally layered, and it would have been a lot quicker.

I've also seen good results on TikTok and YouTube with people spraying them black, and then using paint markers or Sharpies to lay the colour on top. From what I've seen this works quite well. I'd want to experiment with something first, but I could see this working if you wanted a more vibrant set of tokens.


Next, the balls and team token things! Which means I have to make a decision...


Friday, 2 January 2026

2026 in Miniature

 Having already written out some RPG related goals for 2026, it's time to turn my eye to miniatures games. 


Moving in something of a full circle in my gaming habits, I had moved away from miniatures games for about 7 years. Partly this was due to spending a disproportionate amount of time freelancing in the RPG industry, then publishing my own RPGs. Partly this was because Covid put a stop to face to face gaming for a good while. And partly this was due to burn out I experienced after working with Spartan Games on Dystopian Legions, Planetfall, Firestorm, Dystopian Wars and Halo. Halo particularly was a huge amount of time and work, and combining this with a real life full time job, and a family, left me running on empty.


Time heals all wounds as the old saying goes, and in 2025 I finally broke out the paint brushes which had been sitting silent and gathering dust. I painted a Necromunda gang, some ships for Oak and Iron, and a Gallic army for DBA, not too shabby.


So, 2026 goals, without further preamble... 



Blood Bowl is my first goal. I never really played much of it when I was playing GW games in the late 90s, but I recently got the third season box, and intend to paint and play this one. I already have the Bretonnian team assembled and undercoated, and I'm trying to decide on what paint scheme I use for the team. In the meantime I'm painting the tokens and markers (more on this in another post). 

For the Bretonnians I am thinking of doing a more setting traditional red and blue mix, but I have been tossing up doing green and yellow, or blue and yellow. I'm not entirely sold on which combination of main colours to use just yet, so I'm working my way through the bits that don't require as much thought.

I enjoyed my forays back into Necromunda in 2025, and I am looking forward to painting and playing Blood Bowl this year. 



I didn't spend all that time painting a Gallic army for DBA without intending to play it, so DBA is on the list. I'm waiting for a friend to assemble and paint his Roman army, but if he doesn't manage to get that done, I'll get and paint another army myself just so I can get this to the table. I quite like painting 15mm figures.



More Necromunda please. I realise this game is particularly enjoyable as a part of a campaign, but I find it difficult to commit the time to actually playing a campaign, especially during competition season (I'm a gymnastics coach by trade). So maybe just some one-off games here and there would scratch the itch.

Speaking of GW games, my friends tried to talk me into 40K recently, admittedly on my instigation and with my help, but on deeper reflection I don't think I want to go down that path. There's a good argument to make, that one should collect and play the games that other people play, and it's true there is a thriving 40K community around where I live, but no. I think Necromunda and Blood Bowl are enough GW for me.



Some of my friends are trying to draw me back into playing Dystopian Wars, and I'll be honest: I'm showing signs of cracking. The game is now under the auspices of Warcradle Studios, and if I do decide to rejoin the ranks of Dystopian Wars players, I'll have to get hold of a new fleet. Not sure which yet, I quite like the Egyptians, Prussians, and English, but I am also one of those people that likes to collect a fleet no-one else in the group is running, so we'll see where that lands me as the year rolls on and the cracks develop further.



Lastly Infinity... this one is a bit of a long shot. I have a heap of Yu Jing miniatures sitting in a box in my shed, all of which are assembled but unpainted. 2026 could be the year I break these out? Corvus Belli make lovely miniatures, and I would like to get some paint on them. Perhaps this could be the game that has me testing out some speed paints (which I have otherwise shied away from). No doubt I'll tell myself that I'll only do a simple and neat job on these, and then like every other time I'll end up picking out more and more detail until the 'speedy' job I was going to do ends up taking just as much time as my usual plodding method.


Fin


That's a wrap, and those are goals, for now at least. I am too often distracted by odd little miniatures games that no-one else plays that I'll probably end up wandering off and wanting to play something else entirely. I mean, I still have an unpainted English army for Sharpe Practice that could get a run, I have multiple lovely little anthropomorphic dinosaurs for Chronicles of Anyaral, and a collection of modified Hot Wheels cars for Gaslands. I have Silent Death space ships that I've been wanting to paint for years, and the itch to break out Full Thrust, a rules set I haven't played in more than 20 years. 

But I have to stop thinking about all of those, because I am far too easily distracted. 

Focus! 

Blood Bowl first, then we'll see what comes next...